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MrsAnderson

Monday 29 February 2016

Year 7 Scratch Mastery

Overarching Aim - To research, develop and refine Scratch programming skills in order to design a game that is fit for both audience and purpose.

You have 3 Scenario choices (adapted from GCSE coursework). Choose One.  You may work on this at home too, so you may choose to use the online version of Scratch. You'll need to create yourself a login.  https://scratch.mit.edu/projects/31876/


SCENARIO 1 

  • The Intergalactic Colonial Alliance has asked the well-known space salvage expert, Naomi Racine, to recover the wrecked passenger spaceship Aurora from within the Avidi Nebula. The Intrepid is a highly sophisticated salvage craft with experimental sub-light engines, advanced navigational systems and a detachable salvage pod. However, the job is fraught with danger as it requires the Intrepid to travel through a stellar debris cloud. Is Naomi up to the job?

SCENARIO 2 

  • The world of sport is starting to be corrupted by the introduction of cybernetic enhancements to sportsmen and sportswomen controlled by nanocomputers. Sponsorship allows for increasingly advanced technologies to be used, and mega-corporations are beginning to dominate some sports. What sport will be next and how will it change?

SCENARIO 3

  • A shady government official named Kasu Masae needs a team to break into the datavault belonging to OptCel Global and retrieve a number of glass cubes containing advanced alien technology. The datavault can only be accessed by an antique floppy disk. The security surrounding and within the massive vault is extremely high. Will the team succeed in retrieving the glass cubes?

Criteria.   You should use high level programming skills to:
  • Design and develop a game for 10 year olds 
  • Create a backstory screen, help menu and main menu
  • Ensure your game gets progressively harder as you move through 3 levels
  • Incorporate a winner and loser screen 
  • Uses scores, or lives or health 
  • Test your game and act on feedback for playability and interactivity (through the use of your own devised test log). 
You may design characters and levels on paper first if you wish. 

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