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MrsAnderson

Wednesday 27 January 2016

7wa2 Period 1 Thursday 28th Jan (Scratch 3)

LO - Understand and demonstrate Selection programming using 'if' in Scratch
(Wildern Steps 15,16,17)

STARTER:


If, then, Else - SAINTS 




Click the image to watch an introduction to 'selection' and 'if'


Task 1 - BADDY! 


  1. Open your Scratch game from last lesson which you saved in your Sites folder and should have called 'My game'
  2. Add these blocks to your BADDY/VILLAIN


 


3. Test to see if it works.  It should make the Baddy Sprite move in a random direction and then bounce off the edges.  
4. Check your programming.

Task 2: If Else  - GOODY

Click here to read and learn about If Else


  1. ON YOUR GOODY (HERO) SPRITE 
  2. Edit the code blocks of your main character sprite to include an 'If Else' statement
  3. Try changing the 'mouse down?' block and the timings on 'say




Task 3: EVIDENCE

Open your evidence document  from last week.  Copy and paste your IF statements in for evidence.

What have you learnt and understood today, look at your Learning objective?  

Extension - Deeper Learning:

1)   Try experimenting with the degrees and steps on your goody OR 
Extension:   Practice your Scratch skills at home - variable for example, by using this
http://barclayscodeplayground.co.uk/




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