(Wildern Steps 15,16,17)
STARTER:
If, then, Else - SAINTS
Click the image to watch an introduction to 'selection' and 'if'
Task 1 - BADDY!
- Open your Scratch game from last lesson which you saved in your Sites folder and should have called 'My game'
- Add these blocks to your BADDY/VILLAIN
3. Test to see if it works. It should make the Baddy Sprite move in a random direction and then bounce off the edges.
4. Check your programming.
Task 2: If Else - GOODY
Click here to read and learn about If Else
- ON YOUR GOODY (HERO) SPRITE
- Edit the code blocks of your main character sprite to include an 'If Else' statement
- Try changing the 'mouse down?' block and the timings on 'say
Task 3: EVIDENCE
Open your evidence document from last week. Copy and paste your IF statements in for evidence.
What have you learnt and understood today, look at your Learning objective?
Extension - Deeper Learning:
1) Try experimenting with the degrees and steps on your goody OR
Extension: Practice your Scratch skills at home - variable for example, by using this
http://barclayscodeplayground.co.uk/
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